Reinventing Schools ... The Technology is Now. Can be retrieved from http://www.nap.edu/readingroom/books/techgap/.
The Nintendo Generation
Wow, I didn’t even realize just how much technology is changing and how quickly. I think even more so living in Newfoundland where we don’t on field trips to Technology Museums/Centers or even universities conducting experiments such as the virtual physics laboratory mentioned in this article at George Mason University and the University of Houston with its data glove and artificial reality. Perhaps more virtual field trips are needed.
Dorothy Strong has recognized how children react towards technology by her comments: “We must take advantage of students’ interests in technology. . . . We must learn to use the technology students play with daily as educational resources.” This is very clear but how can we do it?
I’m still not sure if I’m integrating technology in my classroom is the most effective way that supports technology skills leading up to such a degree as the article implies? (I hope animation and video editing is on the list!)
The Technological Juggernaut
It’s hard to believe the speed at which video games are progressing. It is so true that children are totally engaged in video games, unlike some technology classes at school. It seems teachers have a long ways to go to match that experience. However, there are activities that can engage students in a similar way. When I create commercials with students and then did them, students appear very engaged. Likewise, when students are creating animations they are very intrigued with their designs. I find it extremely difficult to always find time to plan activities like these. I feel that these are my “special” lessons that come at a certain point in the year. It takes time to build up a bank of activities that thrill the students and then you need time to organize and reflect on what you’ve done.
I get excited when I read such remarks as Doug Glenn of Sega of America Inc. made when speaking of video games and education: “With collaboration with educators, we can integrate more educational content into our games. We could even dream of reinforcing the entire curriculum with appropriate learning aids.” I wonder where this is going? I wish I could create “games” for the video systems to meet curricular outcomes.